Basic Skip Sequencing

In this example diagram, we depict the use of a Skip sequencing rule.  The assessment contains items that gather information about the learner's understanding of an objective.  This is accomplished by creating an objective, and then adding questions to the assessment to assess the objective.

The objective score is "saved" by the InSite module, so you can always refer back to its value later.

In the sequencing rule, the objective score is checked to see if it has reached the mastery threshold.  The sequencing language looks like this:

If Skill 1 is
greater than or equal to 80% then
Skip Other

As you can see, if the learner's score is high enough, the learner will get to skip the Other part of the module. 

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Basic Retry Sequencing

In this example diagram, we depict the use of a Retry sequencing rule.  The assessment contains items that gather information about the learner's understanding of an objective.  This is accomplished by creating an objective, and then adding questions to the assessment to assess the objective.

The objective score is "saved" by the InSite module, so you can always refer back to its value later.

In the sequencing rule, the objective score is checked to see if it has reached the mastery threshold.  The sequencing language looks like this:

If Skill 1 is
Less than 80% then
Retry SCO 1 Assessment

As you can see, if the learner's score is too low, the learner will have to retry the object immediately to the sequencing rule's left, which is the assessment. 

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Basic Retry All Sequencing

In this example diagram, we depict the use of a Retry All sequencing rule.  The assessment contains items that gather information about the learner's understanding of an objective.  This is accomplished by creating an objective, and then adding questions to the assessment to assess the objective.

The objective score is "saved" by the InSite module, so you can always refer back to its value later.

In the sequencing rule, the objective score is checked to see if it has reached the mastery threshold.  The sequencing language looks like this:

If Skill 1 is
Less than 80% then
Retry All

As you can see, if the learner's score is too low, the learner will have to retry all of the objects in the current sequence, beginning from its green "start" dot.

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Basic Sequence Combination

In this example diagram, we depict the use of a both a Skip and a Retry All rule in a manner that provides feedback appropriate to the learner's score.  The assessment contains items that gather information about the learner's understanding of a skill.  This task is accomplished by creating an objective and then adding questions to the assessment to evaluate the learner's mastery of the objective.

The objective score is "saved" by the InSite module, so you can always refer back to its value later.

In this combination, the first sequencing rule (a Skip) is used to decide if the learner should see the "Try Again" page, while the second sequencing rule (a Retry All) decides if the learner must go back to the beginning.  The sequencing language looks like this:

If Skill 1 is
greater than or equal to 80% then
Skip Try Again

If Skill 1 is
less than 80% then
Retry All

As you can see, if the learner's score is below the passing threshold, he will see the Try Again page and will then go back to the green "start" dot.  If the learner's score is equal to or above the passing threshold, he will see the Great Job page and will end the sequence. (Note that one can use the same objective in multiple sequencing rules.)

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